VV Ultimatum Weapons Guide

All 14 weapons in VV Ultimatum ranked by stats and tier. Each weapon has unique damage, posture damage, attack speed, range, and critical cooldown values. Weapons are shared across all factions — Shinigami, Quincy, and Hollow/Arrancar all use the same 14 base weapon types. Your weapon choice defines your combat feel: heavy weapons punish with massive hits, blades offer speed and versatility, polearms control space, and ranged weapons keep you safe. Pair your weapon with the right skill tree for maximum effectiveness.

Last updated: June 18, 2026

Weapon Types

Heavy

Slow but devastating. High damage and posture breaks. Best for punish-focused playstyles.

Blade

Fast and versatile. Good speed with moderate damage. Best for balanced or aggressive playstyles.

Polearm

Maximum range. Control distance and punish approaches. Best for spacing-focused playstyles.

Ranged

Attack from distance. Safe damage dealing without melee commitment. Best for defensive playstyles.

Fist

Work in progress. Bare-handed combat with stats not yet finalized.

All Weapons Stats (Sorted by Damage)

WeaponTypeDMGPostureSpeedRangeCrit CDRiposteTier
GreatswordHeavy1817Very SlowVery Long7.5sYesS
Great AxeHeavy17.316.2SlowLong8.5sYesA
LancePolearm1718Extremely SlowExtremely Long10sYesA
ClubHeavy1718Very SlowVery Long7.5sYesB
HammerHeavy1617Very SlowLong8sYesB
ScytheHeavy1514SlowVery Long6sYesA
MinigunRanged1515Very SlowVery Long7sNoB
RapierBlade13.513.5AverageLong7.2sNoC
Katana / SwordBlade1313FastAverage7sYesS
RifleRanged12.812.8AverageLong10sYesC
Odachi / LongswordBlade12.612.6FastVery Long8.25sYesA
TantoBlade12.612.6FastShort9sYesB
SpearPolearm12.2515AverageExtremely Long6.5sYesA
FistsFistTBDTBDsNoC

Weapon Details

Greatsword

S-TierHeavy

The highest damage weapon in the game. Greatsword trades speed for devastating hits and the longest reach among heavy weapons. Its riposte critical after a parry makes it deadly in skilled hands.

🎮 Playstyle

Punish-focused. Bait attacks, parry, then unleash massive riposte damage. Best for patient players who can read attack patterns.

💡 Tips

  • Highest base damage (18) of any weapon — every hit counts
  • Very Slow speed means you must commit to each swing
  • Riposte critical after parry is your biggest damage window
  • Pair with Strength tree for posture break combos
  • Excellent for PvE boss fights where you can learn patterns

Great Axe

A-TierHeavy

A heavy weapon with slightly less damage than Greatsword but faster swing speed. Great Axe offers a good balance between power and usability for heavy weapon fans.

🎮 Playstyle

Aggressive punish. Faster than Greatsword so you can be more aggressive with openings. Good for players who want heavy damage without the extreme slowness.

💡 Tips

  • Second highest damage (17.3) — only slightly behind Greatsword
  • Faster than Greatsword with decent range
  • Riposte critical available — parry is still your best friend
  • Good middle ground between Greatsword and lighter weapons

Lance

A-TierPolearm

The longest range weapon with the highest posture damage. Lance excels at keeping enemies at bay and breaking guards from a safe distance. Extremely slow but punishes overcommitment hard.

🎮 Playstyle

Zone control. Use extreme range to space enemies and punish approaches. Best for defensive players who want to control engagement distance.

💡 Tips

  • Highest posture damage (18) — best for guard breaks
  • Extremely Long range lets you hit from safe distances
  • Extremely Slow — whiffing is very punishing
  • Long crit cooldown (10s) — don't waste your crit window
  • Great for Quincy who want melee option alongside Spirit Bow

Club

B-TierHeavy

A blunt heavy weapon with high posture damage and good range. Club is a solid choice for players focused on guard-breaking and posture pressure.

🎮 Playstyle

Posture pressure. Focus on breaking guards with high posture damage. Good for forcing defensive opponents into vulnerable states.

💡 Tips

  • Tied for highest posture damage (18) with Lance
  • Better speed than Lance despite similar damage
  • Very Long range keeps you safe while pressuring
  • Good for PvP against block-heavy players

Hammer

B-TierHeavy

A blunt weapon focused on posture breaks and heavy trades. Hammer delivers solid damage with guard-break potential, though its range is limited compared to other heavy weapons.

🎮 Playstyle

Close-range brawler. Get in close, break posture, punish. Best for aggressive players who don't mind trading hits.

💡 Tips

  • Solid posture damage (17) for guard breaks
  • Shorter range than other heavies — need to close distance
  • Pair with Speed tree to弥补 range劣势
  • Good for Hollow builds with Hierro damage reduction

Scythe

A-TierHeavy

A stylish heavy weapon with the fastest critical cooldown among heavies. Scythe offers good range and damage with more frequent crit windows than other heavy weapons.

🎮 Playstyle

Crit-focused. Abuse the low crit cooldown for frequent burst windows. Good for players who like heavy weapons but want more crit opportunities.

💡 Tips

  • Lowest crit cooldown (6s) among heavy weapons — crit often
  • Very Long range for safe spacing
  • Lower damage than Greatsword but much more crit uptime
  • Great for PvP where frequent crits matter more than raw damage

Minigun

B-TierRanged

A ranged weapon with high sustained damage and no riposte requirement. Minigun excels at keeping pressure from distance without needing parry setups.

🎮 Playstyle

Sustained ranged pressure. Keep distance and maintain constant damage output. Best for players who prefer ranged combat over melee.

💡 Tips

  • No riposte requirement — damage is consistent without parry
  • Very Long range for safe damage dealing
  • Very Slow attack speed — each shot matters
  • Good alternative to Quincy Spirit Bow for non-Quincy factions

Rapier

C-TierBlade

A fast blade weapon focused on quick pokes and consistent damage. Rapier offers decent range and speed with no riposte requirement, making it accessible but lower damage.

🎮 Playstyle

Poke and prod. Use speed and range to chip away at enemies. Good for players who prefer consistent damage over big hits.

💡 Tips

  • Average speed — not the fastest but consistent
  • No riposte — damage is reliable without parry setups
  • Lower damage ceiling than heavy weapons
  • Good for learning the game before switching to harder weapons

Katana / Sword

S-TierBlade

The most balanced weapon in the game. Katana offers fast attacks, decent damage, and a riposte critical. The best all-around weapon for any build.

🎮 Playstyle

Versatile. Works with any playstyle — aggressive, defensive, or balanced. The go-to weapon for players who want flexibility.

💡 Tips

  • Most balanced stats — no major weakness
  • Fast speed lets you react and punish quickly
  • Riposte critical adds burst damage potential
  • Best weapon for beginners learning the combat system
  • Works well with every faction and skill tree

Rifle

C-TierRanged

A ranged weapon with riposte critical. Rifle offers safe ranged damage with the unique ability to crit after parry, though the long cooldown limits burst potential.

🎮 Playstyle

Ranged punish. Use range for safety, parry for burst. Good for patient ranged players who can time parries.

💡 Tips

  • Ranged weapon WITH riposte — unique combination
  • Very long crit cooldown (10s) — save crits for key moments
  • Average speed — not the fastest ranged option
  • Good for Quincy who want a different ranged option

Odachi / Longsword

A-TierBlade

A blade with exceptional range for its speed class. Longsword offers Fast attacks with Very Long range, making it excellent for spacing and poke pressure.

🎮 Playstyle

Spacing-focused. Use exceptional range to control distance while maintaining fast attacks. Great for players who want blade speed with polearm range.

💡 Tips

  • Very Long range on a Fast weapon — best range-to-speed ratio
  • Lower damage than heavy weapons but much safer
  • Riposte critical available for burst windows
  • Excellent for PvP spacing and neutral game

Tanto

B-TierBlade

A fast close-range blade. Tanto offers quick attacks at short range, rewarding aggressive players who can stay in the opponent's face.

🎮 Playstyle

Rushdown. Get in close and overwhelm with speed. Best for hyper-aggressive players who can maintain close distance.

💡 Tips

  • Fast speed with Short range — must be very close
  • Lower damage but very fast attack rate
  • Long crit cooldown (9s) — crits are less frequent
  • Pair with Speed tree and Shunpo to stay close

Spear

A-TierPolearm

The longest range weapon with good posture damage. Spear excels at keeping enemies at maximum distance while chipping away at their posture.

🎮 Playstyle

Maximum spacing. Use Extremely Long range to keep enemies at bay. Good for defensive players who want to control the entire fight distance.

💡 Tips

  • Extremely Long range — longest in the game
  • Good posture damage (15) for guard breaks
  • Low crit cooldown (6.5s) for frequent burst
  • Lower base damage but range compensates
  • Best weapon for Quincy ranged-melee hybrid builds

Fists

C-TierFist

Bare-handed combat. Fists are currently a work-in-progress weapon type with stats not yet finalized by the developers. Expect changes as the game updates.

🎮 Playstyle

TBD — stats and moveset still in development. Check back after future game updates.

💡 Tips

  • Stats are WIP — not yet finalized by developers
  • Currently the weakest option due to incomplete implementation
  • Watch for updates that may buff or rework fist combat

Related Guides

Frequently Asked Questions

Greatsword has the highest damage (18) and is S-tier for punish-focused builds. Katana/Sword is the most balanced weapon with Fast speed and decent damage, making it the best all-around choice for beginners.

There are 14 weapon types in VV Ultimatum: Greatsword, Great Axe, Lance, Club, Hammer, Scythe, Minigun, Rapier, Katana/Sword, Rifle, Longsword, Tanto, Spear, and Fists (WIP).

Katana/Sword is the best beginner weapon — it has Fast speed, decent damage (13), and a riposte critical. It works with every faction and skill tree, so you can learn the combat system without weapon-specific disadvantages.

No, all 14 weapons share the same base stats across Shinigami, Quincy, and Hollow factions. However, Quincy have 8 Spirit Weapons chosen at character creation, and Shinigami craft Zanpakuto from components.