VV Ultimatum Weapons Guide
All 14 weapons in VV Ultimatum ranked by stats and tier. Each weapon has unique damage, posture damage, attack speed, range, and critical cooldown values. Weapons are shared across all factions — Shinigami, Quincy, and Hollow/Arrancar all use the same 14 base weapon types. Your weapon choice defines your combat feel: heavy weapons punish with massive hits, blades offer speed and versatility, polearms control space, and ranged weapons keep you safe. Pair your weapon with the right skill tree for maximum effectiveness.
Last updated: June 18, 2026
Weapon Types
Heavy
Slow but devastating. High damage and posture breaks. Best for punish-focused playstyles.
Blade
Fast and versatile. Good speed with moderate damage. Best for balanced or aggressive playstyles.
Polearm
Maximum range. Control distance and punish approaches. Best for spacing-focused playstyles.
Ranged
Attack from distance. Safe damage dealing without melee commitment. Best for defensive playstyles.
Fist
Work in progress. Bare-handed combat with stats not yet finalized.
All Weapons Stats (Sorted by Damage)
| Weapon | Type | DMG | Posture | Speed | Range | Crit CD | Riposte | Tier |
|---|---|---|---|---|---|---|---|---|
| Greatsword | Heavy | 18 | 17 | Very Slow | Very Long | 7.5s | Yes | S |
| Great Axe | Heavy | 17.3 | 16.2 | Slow | Long | 8.5s | Yes | A |
| Lance | Polearm | 17 | 18 | Extremely Slow | Extremely Long | 10s | Yes | A |
| Club | Heavy | 17 | 18 | Very Slow | Very Long | 7.5s | Yes | B |
| Hammer | Heavy | 16 | 17 | Very Slow | Long | 8s | Yes | B |
| Scythe | Heavy | 15 | 14 | Slow | Very Long | 6s | Yes | A |
| Minigun | Ranged | 15 | 15 | Very Slow | Very Long | 7s | No | B |
| Rapier | Blade | 13.5 | 13.5 | Average | Long | 7.2s | No | C |
| Katana / Sword | Blade | 13 | 13 | Fast | Average | 7s | Yes | S |
| Rifle | Ranged | 12.8 | 12.8 | Average | Long | 10s | Yes | C |
| Odachi / Longsword | Blade | 12.6 | 12.6 | Fast | Very Long | 8.25s | Yes | A |
| Tanto | Blade | 12.6 | 12.6 | Fast | Short | 9s | Yes | B |
| Spear | Polearm | 12.25 | 15 | Average | Extremely Long | 6.5s | Yes | A |
| Fists | Fist | — | — | TBD | TBD | —s | No | C |
Weapon Details
Greatsword
S-TierHeavyThe highest damage weapon in the game. Greatsword trades speed for devastating hits and the longest reach among heavy weapons. Its riposte critical after a parry makes it deadly in skilled hands.
🎮 Playstyle
Punish-focused. Bait attacks, parry, then unleash massive riposte damage. Best for patient players who can read attack patterns.
💡 Tips
- • Highest base damage (18) of any weapon — every hit counts
- • Very Slow speed means you must commit to each swing
- • Riposte critical after parry is your biggest damage window
- • Pair with Strength tree for posture break combos
- • Excellent for PvE boss fights where you can learn patterns
Great Axe
A-TierHeavyA heavy weapon with slightly less damage than Greatsword but faster swing speed. Great Axe offers a good balance between power and usability for heavy weapon fans.
🎮 Playstyle
Aggressive punish. Faster than Greatsword so you can be more aggressive with openings. Good for players who want heavy damage without the extreme slowness.
💡 Tips
- • Second highest damage (17.3) — only slightly behind Greatsword
- • Faster than Greatsword with decent range
- • Riposte critical available — parry is still your best friend
- • Good middle ground between Greatsword and lighter weapons
Lance
A-TierPolearmThe longest range weapon with the highest posture damage. Lance excels at keeping enemies at bay and breaking guards from a safe distance. Extremely slow but punishes overcommitment hard.
🎮 Playstyle
Zone control. Use extreme range to space enemies and punish approaches. Best for defensive players who want to control engagement distance.
💡 Tips
- • Highest posture damage (18) — best for guard breaks
- • Extremely Long range lets you hit from safe distances
- • Extremely Slow — whiffing is very punishing
- • Long crit cooldown (10s) — don't waste your crit window
- • Great for Quincy who want melee option alongside Spirit Bow
Club
B-TierHeavyA blunt heavy weapon with high posture damage and good range. Club is a solid choice for players focused on guard-breaking and posture pressure.
🎮 Playstyle
Posture pressure. Focus on breaking guards with high posture damage. Good for forcing defensive opponents into vulnerable states.
💡 Tips
- • Tied for highest posture damage (18) with Lance
- • Better speed than Lance despite similar damage
- • Very Long range keeps you safe while pressuring
- • Good for PvP against block-heavy players
Hammer
B-TierHeavyA blunt weapon focused on posture breaks and heavy trades. Hammer delivers solid damage with guard-break potential, though its range is limited compared to other heavy weapons.
🎮 Playstyle
Close-range brawler. Get in close, break posture, punish. Best for aggressive players who don't mind trading hits.
💡 Tips
- • Solid posture damage (17) for guard breaks
- • Shorter range than other heavies — need to close distance
- • Pair with Speed tree to弥补 range劣势
- • Good for Hollow builds with Hierro damage reduction
Scythe
A-TierHeavyA stylish heavy weapon with the fastest critical cooldown among heavies. Scythe offers good range and damage with more frequent crit windows than other heavy weapons.
🎮 Playstyle
Crit-focused. Abuse the low crit cooldown for frequent burst windows. Good for players who like heavy weapons but want more crit opportunities.
💡 Tips
- • Lowest crit cooldown (6s) among heavy weapons — crit often
- • Very Long range for safe spacing
- • Lower damage than Greatsword but much more crit uptime
- • Great for PvP where frequent crits matter more than raw damage
Minigun
B-TierRangedA ranged weapon with high sustained damage and no riposte requirement. Minigun excels at keeping pressure from distance without needing parry setups.
🎮 Playstyle
Sustained ranged pressure. Keep distance and maintain constant damage output. Best for players who prefer ranged combat over melee.
💡 Tips
- • No riposte requirement — damage is consistent without parry
- • Very Long range for safe damage dealing
- • Very Slow attack speed — each shot matters
- • Good alternative to Quincy Spirit Bow for non-Quincy factions
Rapier
C-TierBladeA fast blade weapon focused on quick pokes and consistent damage. Rapier offers decent range and speed with no riposte requirement, making it accessible but lower damage.
🎮 Playstyle
Poke and prod. Use speed and range to chip away at enemies. Good for players who prefer consistent damage over big hits.
💡 Tips
- • Average speed — not the fastest but consistent
- • No riposte — damage is reliable without parry setups
- • Lower damage ceiling than heavy weapons
- • Good for learning the game before switching to harder weapons
Katana / Sword
S-TierBladeThe most balanced weapon in the game. Katana offers fast attacks, decent damage, and a riposte critical. The best all-around weapon for any build.
🎮 Playstyle
Versatile. Works with any playstyle — aggressive, defensive, or balanced. The go-to weapon for players who want flexibility.
💡 Tips
- • Most balanced stats — no major weakness
- • Fast speed lets you react and punish quickly
- • Riposte critical adds burst damage potential
- • Best weapon for beginners learning the combat system
- • Works well with every faction and skill tree
Rifle
C-TierRangedA ranged weapon with riposte critical. Rifle offers safe ranged damage with the unique ability to crit after parry, though the long cooldown limits burst potential.
🎮 Playstyle
Ranged punish. Use range for safety, parry for burst. Good for patient ranged players who can time parries.
💡 Tips
- • Ranged weapon WITH riposte — unique combination
- • Very long crit cooldown (10s) — save crits for key moments
- • Average speed — not the fastest ranged option
- • Good for Quincy who want a different ranged option
Odachi / Longsword
A-TierBladeA blade with exceptional range for its speed class. Longsword offers Fast attacks with Very Long range, making it excellent for spacing and poke pressure.
🎮 Playstyle
Spacing-focused. Use exceptional range to control distance while maintaining fast attacks. Great for players who want blade speed with polearm range.
💡 Tips
- • Very Long range on a Fast weapon — best range-to-speed ratio
- • Lower damage than heavy weapons but much safer
- • Riposte critical available for burst windows
- • Excellent for PvP spacing and neutral game
Tanto
B-TierBladeA fast close-range blade. Tanto offers quick attacks at short range, rewarding aggressive players who can stay in the opponent's face.
🎮 Playstyle
Rushdown. Get in close and overwhelm with speed. Best for hyper-aggressive players who can maintain close distance.
💡 Tips
- • Fast speed with Short range — must be very close
- • Lower damage but very fast attack rate
- • Long crit cooldown (9s) — crits are less frequent
- • Pair with Speed tree and Shunpo to stay close
Spear
A-TierPolearmThe longest range weapon with good posture damage. Spear excels at keeping enemies at maximum distance while chipping away at their posture.
🎮 Playstyle
Maximum spacing. Use Extremely Long range to keep enemies at bay. Good for defensive players who want to control the entire fight distance.
💡 Tips
- • Extremely Long range — longest in the game
- • Good posture damage (15) for guard breaks
- • Low crit cooldown (6.5s) for frequent burst
- • Lower base damage but range compensates
- • Best weapon for Quincy ranged-melee hybrid builds
Fists
C-TierFistBare-handed combat. Fists are currently a work-in-progress weapon type with stats not yet finalized by the developers. Expect changes as the game updates.
🎮 Playstyle
TBD — stats and moveset still in development. Check back after future game updates.
💡 Tips
- • Stats are WIP — not yet finalized by developers
- • Currently the weakest option due to incomplete implementation
- • Watch for updates that may buff or rework fist combat