VV Ultimatum Tier List
Complete VV Ultimatum tier list rankings for clans, races, skill trees, and weapons.
Last updated: June 11, 2026
Quincy Clans
Legendary. Reiatsu, Weapon Damage, Shunpo Speed for aggressive hybrid builds.
Defensive trading with strong stat distribution.
Ranged Kido and mobility advantages.
Pure Kido damage focus.
Playable starter outcome with safer stats.
Starter-friendly with balanced stats.
Reliable B-tier option.
Safe progression clan.
Equipment load alone insufficient.
Shinigami Clans
Shunpo stamina/speed, lightning damage, Hakuda pressure.
Durable melee with strong stats.
Clean Kido scaling.
Weapon-heavy mobile playstyle.
Stable progression clan.
Solid B-tier pick.
Equipment load too narrow.
Hollow Clans
Premium: longer Resurreccion uptime, Reiatsu, Kido pressure, mobility.
Kido-heavy with strong scaling.
Aggressive Hakuda playstyle.
Mobility-focused with good stats.
Practical hold while grinding evolution.
Reliable B-tier option.
Decent for early progression.
Low-impact outcome.
Low-impact, avoid if possible.
Skill Trees
328 SP, 58 skills. Aggressive melee combo pressure for PvP duels.
- —Priority: Surge Fist, Burst Rush, Jaguar Rush, Suplex, Dragon Lash, Death Fist
- —Stay close, force blocks, extend combos, punish openings
229 SP, 40 skills. Works with every build type. Movement decides fights.
- —Priority: Aerial Ace, Clone Strike, Flash Surprise, Rapid Recovery, Hyperspeed
- —Universal mobility tree — melee, weapon, bow, Cero, Kido all benefit
192 SP, 36 skills. Race-locked ranged route with Spirit Bow pressure.
- —Priority: Conjure Weapon, Heilig Pfeil, Blut Arterie, Blut Vene, Impaling Arrows
185 SP, 34 skills. Weapon users wanting posture pressure and punishes.
- —Priority: Heavy Kick, Thrust, Cyclone, Fell Crescent, Overhead Strike, Impale
208 SP, 34 skills. Tactical route with binds, beams, traps, barriers, lightning.
- —Priority: Sai, Sho, Horin, Rikujokoro, Geki, Hainawa, Raikoho
145 SP, 27 skills. Cero, Bala, Hierro, and regeneration into burst windows.
- —Priority: Cero Speed Variant, Cero Power Variant, Finger Cero, Bala Swarm, Hierro
Weapons
Balanced all-rounder. Cleanest Quincy starter — no major weakness.
Very long reach. Good for spacing and poking.
Sword-like reach with lower damage. Safer openings alternative.
High damage/range but slow. For punish windows and heavy trades.
Blunt high-damage. Posture play and defensive mistakes.
Slow blunt posture tool. For posture breaks and block pressure.
Reliable range but low damage. Cautious play and learning spacing.
Fast poke but low damage. Quick pokes lose damage value.
Races
Balanced melee with Kido, Shunpo, and Zanpakuto progression. Best for beginners.
Ranged pressure with Spirit Bow and Blut system. Safe progression.
Evolution-focused with trait collection. High skill ceiling, unique progression.
Hybrid form bridging Hollow evolution into weapon + Resurreccion progression.