VV Ultimatum Spirit Charms
VV Ultimatum Spirit Charms are equippable passives that enhance your build with unique effects. You have 3 charm slots with a shared 3-notch capacity — exceeding the limit causes you to lose max HP. Charms come in 4 tiers: Tier 1 (no level requirement), Tier 2 (Level 10+), Tier 3 (Level 15+), and Tier 4 (Level 32+). Higher-tier charms have stronger effects but come with meaningful drawbacks. Once equipped, charms are bound and can only be removed at The Valley of Screams via randomly spawning purple portals. You can merge charms at a secret location in Hueco Mundo using Energy Cells to upgrade their tier.
Last updated: June 11, 2026
Dual fire/thunder elemental imbue
Above 1.25x AP, melee imbues flame for bonus damage. Below 25% HP, high-damage melee inflicts Scorch. Above 1.2x AP, kido inflicts Thunder (stun). Below 25% HP, high-damage kido inflicts Electroshock.
Rampaging damage scaling
+1% output per hit up to 110%. Lose 1% per hit taken, floor of 10%. Rewards aggressive no-hit play.
Deep gash stacking mechanic
Inflict deep gashes on enemies. 3 gashes trigger 110% damage explosion. However, bladed basics deal 90% less damage.
+35% physical, +15% speed, +25% kido def
Massive physical boost that scales with level. Cannot use any abilities. Pure melee-only playstyle.
Announce move to upgrade it
Announce a move to upgrade it by 2 levels. 25s cooldown between upgrades. Anime-style power-up mechanic.
HP-scaled damage boost
Base output up to 105%, scaling to 120% based on missing HP. No transformations, racial abilities, or hollow traits allowed.
Parries now posture break
Successful parries now posture break enemies. Trade-off: parries deal 50% less posture damage.
Parry ignites blade (+10% dmg)
Parrying basic melee ignites your blade for +10% damage. Non-ignited basic attacks deal reduced damage.
Lifesteal at full Reiatsu
Basic attacks lifesteal at 100% Reiatsu. No passive reiatsu regen — must manage resource manually.
Criticals apply Cursed
Critical attacks apply Cursed status to enemies. No listed drawback.
KO causes head explosion
Knocking out opponents causes a head explosion. -5% output on the explosion hit itself.
Execute on low HP enemies
Kido on enemies below 11% HP triggers instant knock after a delay. Great for finishing weakened opponents.
+45% defensive gap-close
Enhanced defensive gap-close with empowered crit after gap-close attacks. +15% damage from attacks beyond 25-stud range.
Siphon enemy HP on ally KO
When an ally is knocked within 90m, siphon the enemy HP pack. -50% regeneration from all sources.
Stronger with more enemies
Gains power when multiple enemies are nearby. +15% damage taken as trade-off.
Low HP damage reduction + str
3 basic attacks below 25% HP bolsters strength. -25% damage taken below HP threshold.
Second wind on defeat
Get a second wind when defeated. Death is certain once HP fully depletes after activation.
Aura cannot be canceled
Aura cannot be canceled and breaks limits. Aura builds up more slowly as trade-off.
Perfect Flash on target swap
Hitting different opponents procs Perfect Flash (35s cooldown). Rewards switching targets frequently.
+5% weapon/hakuda damage
+5% weapon and hakuda damage. +2% damage vulnerability as trade-off.
2.5x damage out of combat
Melee and crit attacks out of combat deal 2.5x damage. Great for ambush play.
+6% kido/ranged damage
+6% kido and ranged damage. +3% damage vulnerability as trade-off.
+7.5% NPC damage
+7.5% damage to NPCs. +4% damage from players. PvE-focused charm.
Heavy attacks gain riposte
Heavy attacks never go red and gain riposte capability. No listed drawback.
75% damage resistance proc
Taking 25+ base damage in 2.5s activates 75% damage resistance for 15 seconds. Defensive panic button.
Heal 7.5% below 50% HP
Heal 7.5% of HP when it drops below 50%. Passive clutch healing.
+30% healing received
+30% healing received. No HP packs from knocking players as trade-off.
Invincible wraith on 3 hits
3 quick successive hits triggers brief invincible wraith. +5% melee damage taken.
Kido imbues frost + freeze
High-damage kido imbues frost for 12.5s. Next basic attack freezes the enemy. Crowd control.
-80% cash loss on PvP death
Lose 80% less cash on PvP death. No cash gain from players. Economic safety net.
Replace Aura with Heat
Replaces Aura with Heat. Auto-heal 37% HP + max AP. Lose Aura-based buffs.
+5% HP from winning clashes
+5% HP from winning clashes. -5% HP on losing clashes. Clash-focused charm.
8% NPC ally on damage
8% chance an NPC aids you when taking physical damage. Random defensive help.
Prevent extraction as invader
As invader, prevents target from extracting with Combat tag. Invasion-focused.
-60% visible aura
Reduce visible aura by 60%. Stealth approach for ambushes.
Blade-catch mocks opponent
Blade-catch mocks opponent and increases aura gain. Opponent loses 0.2x AP and takes +15% posture damage.
Crit spawns Dragonfly Hollow
Critical attack spawns a friendly Dragonfly Hollow ally. Summoner-style play.
+5% EXP gain
+5% EXP gain but +30% EXP loss on death. High-risk leveling charm.
25% haste when invaded
Permanent 25% haste when invaded by another player. Defensive mobility boost.
Visual bleeding on hits at low HP
Visual bleeding effect on hits when at low health. Cosmetic intimidation factor.
+7.5% critical damage
+7.5% critical attack damage. Simple crit damage boost with no drawback.
+25% reiatsu regen from parries
+25% reiatsu regen from parries. Base reiatsu regen reduced by 35%. Parry-focused resource management.
Max AP +0.15x
Maximum AP increased by 0.15x. More ability power for skill usage.
+15% def when posture broken
+15% defense when posture is broken. Helps recover from guard breaks.
+7.5 shunpo stamina
+7.5 shunpo stamina for more dashes. Simple mobility boost.
+10% boss damage
+10% damage to bosses. -2.5% damage to non-boss NPCs. Boss specialist.
+5% dmg to transformed players
+5% damage to players with active transformations. Anti-transformation PvP charm.
Combat trigger on invaders
Invaders on your missions receive combat trigger. Turns defense into offense.
Aerial launcher = critical
Aerial launcher counts as critical attack. Combo extension utility.
+10% damage in Homeworld
+10% damage in Homeworld zone. Location-specific damage boost.
Charm Optimization Tips
- • Total notch count exceeding 3 causes you to lose max HP — manage notch pressure carefully
- • Charms are bound once equipped — remove only at The Valley of Screams via purple portals
- • Merge charms at the secret location in Hueco Mundo using Energy Cells to upgrade tiers
- • Tier 1 charms have no level requirements — equip them early for a head start
- • Burst + Sustain + Mobility is the most versatile 3-charm combination for most builds
- • Match charm category to your faction: Kido charms for Shinigami, Cero charms for Hollow
- • Higher-tier charms have powerful effects but serious drawbacks — read before equipping
- • Charm Rerolls are rare — save them for S-tier (Tier 4) charms